AI Insights · Timothy · April 2025
Top 5 School Games in South Africa: Q1 2025 Performance
Discover the performance trends of the top 5 school games in South Africa for Q1 2025, including downloads, revenue, and active users on a unified platform.
For the first quarter of 2025, the top school games in South Africa demonstrated diverse performance trends across downloads, revenue, and active users on a unified platform. Here’s a closer look at how each app fared during this period.
Princess Town Dream House Game from My Little Princess Games experienced fluctuating weekly revenue, peaking at about $90 in late February. Downloads were initially high at 838 but saw a significant drop, bottoming out before recovering to 436 by the end of March. Active users started at 6.2K and had a slight decline, ending the quarter at approximately 5.9K.
Teacher Simulator: Study Time! by Kwalee Ltd showed a more dynamic trend. Weekly downloads peaked at 11.8K in early March, and active users rose from 22.2K to a high of 23.7K before a decline to 9.9K. Revenue remained modest, reaching a peak of $90 in January.
Bully: Anniversary Edition from Rockstar Games had minimal download activity, with a slight increase to 28 downloads in late March. Revenue was relatively stable but spiked to $93 at the end of the quarter. Active users showed a minor increase, ending with about 25 users.
University Empire Tycoon-Idle by Codigames saw a steady climb in revenue, peaking at $90 in late March. Though download numbers were low, active users remained relatively stable, starting at 39 and ending slightly lower.
Lastly, Old School 3D from MDickie Limited had consistent weekly downloads, with a noticeable peak of 1.8K in late March. Revenue varied, with a high of $47 in mid-January, while active users showed a downward trend, closing the quarter at 1.7K.
These insights are based on data from Sensor Tower, where more detailed analytics can be found. Each app's performance highlights the varied engagement and monetization strategies in the South African market for school-themed games.